Todaymare - daymare.net – Personal Projects, Blogs & Coding Experiments

hi there

come see what i've been making


GitHub Discord Contact

Blogs

Blog Image

One of Those Bugs

8 min. read

You know how every project has one of those bugs that make you question whether or not it's even worth it to continue?

Blog Image

But why is AI bad?

4 min. read

Lately, I've been trying to understand our collective discomfort with AI generated content, and why we've drawn the line where it is. Now, now, calm down, put the pitchforks down.

Blog Image

No, LLVM can't fix your code

6 min. read

Y'all mind if I rant a bit first, promise I'll talk about a few optimizations that got my RISC-V emulator to run at 550 million instructions per second purely interpreted.

Blog Image

Speedrunning a CPU: RISC-V in a Week

13 min. read

I made a RISC-V Emulator that runs at 550 million instructions per second from scratch in one week. Here's how it went.

Blog Image

Voxel Engine in a Weekend

28 min. read

It feels like everyone who learns how to make a voxel-engine learns it through sheer osmosis of information, so let's change that. Come along, let's make you a voxel engine!

Blog Image

So I became God: Artificial Life

8 min. read

Let me take you through a journey of curiosity, growth, and cannibalism. One inspired by a video game and some questionable media..

Blog Image

This week in margarine

8 min. read

A quick update on the progress of my programming language margarine. It's build system, why it won't have a JIT, and other design decisions.

Blog Image

Everybody's so Creative!

6 min. read

After 4 years with Rust, I love the language – but I’m starting to think the ecosystem has an abstraction addiction. Or: why every Rust crate feels like a research paper on abstraction.

Blog Image

Godot Ruined My Sense of Speed

9 min. read

Godot didn’t just ruin my game. It ruined how I think about performance and abstraction. What started as a simple voxel prototype spiraled into an existential crisis

Blog Image

Four years, Five failures, One compiler

8 min. read

At 14, I thought writing a compiler would be a quick side quest in building a game engine. Four years later, I finally built one that works. And it was one hell of a journey.

Blog Image

hello world

1 min. read

uh, hi, idk what to say here but helloooo. i made a static site generator for this. it takes the first line of the markdown as the title and the 2nd line as the summary actually i lied you can use multiple lines if you end the line with a \